AI Insights · Timothy · January 2022
Top 5 Dog Games on iOS in Brazil Q4 2021
In Q4 2021, the top 5 dog games on iOS in Brazil showed varied performance in terms of downloads, revenue, and active users. Discover how each game fared according to Sensor Tower data.
In the fourth quarter of 2021, the top 5 dog games on the iOS platform in Brazil exhibited diverse performance trends across downloads, revenue, and active users. Here’s a detailed look at how each game performed according to Sensor Tower data.
Tamadog - Puppy Pet Dog Games from Akita Limited Liability Company saw a notable peak in weekly downloads around mid-October, reaching approximately 3.4K. However, downloads dropped significantly afterward, averaging around 200 towards the end of the quarter. Weekly revenue peaked at nearly $2.2K in late October but settled to around $1.6K by the end of December. Active users followed a similar trend, peaking at 4.3K in late October and then declining to about 1.5K by the end of the year.
Pet Rescue Saga by King maintained a steady weekly download rate, fluctuating between 900 and 1.6K throughout the quarter. Revenue showed some volatility, peaking at around $2K in mid-October and late December, but dipping to as low as $458 in mid-November. Active users remained relatively stable, averaging around 7K with a slight increase to 7.5K by the quarter's end.
PAW Patrol Rescue World from Budge Studios demonstrated consistent growth in weekly downloads, starting at 1.9K and reaching nearly 3K by the end of December. Revenue also showed growth, peaking at about $1.1K in early December. Active users saw a steady rise, starting at 5K and climbing to around 8.7K by the end of the quarter.
BitLife Dogs - DogLife by Candywriter, LLC, experienced a fluctuating download pattern, peaking at approximately 1.3K in mid-December. Revenue remained relatively low, with a slight peak at $248 in mid-December. Active users showed an upward trend towards the end of the quarter, peaking at about 2.4K in mid-December.
Dog Town: Pet & Animal Games by Frismos experienced modest weekly downloads, peaking at 300 in mid-October but generally averaging around 100. Revenue remained low, with a slight peak at $128 in late December. Active users showed minimal fluctuation, averaging around 200 throughout the quarter.
For more detailed insights and data, visit Sensor Tower.